I guess most gamers seem to prefer more arcady than realistic in terms of pacing...

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GTxForza

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#1  Edited By GTxForza  Online

Dear gamers in the Giant Bomb forums

When I was researching the popularity of video games across the internet, so here is what I saw, the Call of Duty series appears to be more popular than the Battlefield series, because of its faster pacing, more accessibility and fewer strategy requirements during online matches.

Meanwhile, Playground Games' Forza Horizon series and Ivory Tower's The Crew series both have about 20-30 million players in total, both appearing to be more popular than Sim Racing (iRacing, Assetto Corsa Competizione, etc) and Simcade (Gran Turismo, Forza Motorsport, etc) because of having faster pace, fun factor, well optimized for controller pads, more forgiving handling model, more social features, many other things to do and not requiring to have moderate physical momentum.

Oh, there is one more thing that I would like to mention, arcade-style kart racing (Mario Kart, Crash Team Racing, etc) still remains to be the most popular sub-genre of racing games in the whole video game industry because it attracts several kinds of gamers in the world regardless of their age, suited for both genders, focuses more on fun factor, and not required to like racing games and cars in order to play them.

Then this inspired me of creating this thread as I want to see you guys share your thoughts.

Sidenotes:

  • Here is why Sim Racing and Simcades both require more physical momentum because the players require a lot of concentration just like real motorsport racing, where the players must perform with good cornering skills while controlling the steering angle, modulating the throttle & brake pedals accurately in order to achieve good lap timings and keep up the pacing plus entering pitstops to change tires and refilling the gas tank during full-length races, but if the players don't, their tires will be completely worn out and the gas tank goes empty, making them unable to complete the race or get disqualified except in some games.
  • Not everyone likes every sub-genre from each particular gaming genre.
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Dan_CiTi

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Arcady is always better in my books. That being said, some games if they go too retro they lose substance and complexity which is not what I want. I like that sort of NFL Blitz or NFL Street sweet spot between Tecmo Bowl and Madden. Give me variety of plays and the depth of controls to have more to do in a game, but don't make all the unfun simulation stuff that slows the game down and makes it too realistic. The FIFA (and some of the Pro Evo) games sort of do this if you futz with the settings and speed the game up. Though some aspects of the game get wonky if you do this, like your teammate AI isn't designed around things being so quick, they can run into you or behave in a way that's nonsensical and awkward at times.

There's definitely a silent majority that want that super grounded, realistic sports game which is too bad. The NBA 2K games are just kind of unplayable to me. I like the idea of 5v5, current players and teams playing and working like they do in the real sport, as well as having the complexity to do different types of passes and shots, but not far beyond that I can't enjoy. These modern sports games feel as though they want to be complex in the way an Arma game is, not in the way a current Street Fighter game would be. That's why I fall back on games like Dunk Dream, it might not have real players or be that deep but it's far more fun to pick and play than the complex and clunky (in my eyes) 2K offerings.

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TurtleFish

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While pacing plays a part, I think the big difference is learning curve and complexity. More realistic tends to imply a steeper learning curve... and anything that has a steeper learning curve creates a larger barrier to entry, especially in a world where there are literally hundreds of different games to spend your leisure time, not to mention all the other options outside of video games.

You can tweak around the edges (a good tutorial and exciting source material helps), but, in the end more people are going to play Afterburner than Ace Combat, and more people are going to play Ace Combat than DCS. Or pick any other genre. Anything that increases your training time before you "get good" means less people are going to commit to that training time.

It is important to note just how good it is that we have the full palette available to us now. This discussion is a great example of how increases in computing power increases the options that game designers and programmers have to build the game they want with less concession to constraints. My first encounter with a "realistic" flight simulator was the original Sublogic Flight Simulator, and my first encounter with a "realistic" racing game was the original Accolade Test Drive. We've come a long way. :)

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GTxForza

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#4 GTxForza  Online

@turtlefish: @dan_citi:

All good, thanks for sharing your thoughts, anyway I'm curious to see what the future of Call of Duty and Battlefield series is going to be like as well.