As reported by GameDaily, Microsoft has rolled out a revised version of the client, and in the next two to three weeks, it will introduce a Games for Windows - Live Marketplace, something to emulate the existing Xbox Marketplace, making it possible to download trailers, demos, and add-ons. As meaningful as Xbox Live has been to the overall console experience, it's not a one-size-fits-all thing, so it's reassuring to hear Microsoft Marketing Manager Michael Wolf say that “Rather than offer an 'Xbox Live for Windows' type experience,” Microsoft was trying to “optimize the service for PC gamers,” even if the copy-paste Marketplace concept seems to contradict that.
I've given the new client a look, and I wish I could say that it's a dramatic improvement, but honestly, I haven't played enough Games for Windows - Live titles before now to notice anything beyond the new graphical treatment. What I can say is that the lack of a standalone client still bugs the hell out of me, and it's something that I suspect might hobble the whole Marketplace feature. Who wants to load up Windows, then load up a game, then open up the in-game client just to download a trailer? It's still got a long way to go before it's at the same punching weight as Steam, but it's a step in the right direction. Microsoft knows how to iterate and refine its products, even if it takes a while, so I imagine they'll keep tinkering until they find something that fits.